

+spell/poison skill damage (only in melee, see note) Poison damage added from items works in the same way. Passive poison damage includes all the skills that passively add poison damage to your attacks. This type of poison damage is fairly simple.Įnergy and Energy Factor / Strength Factor Now that you know the basics of poison damage, we can get into more detail about the types of poison damage. Poison damage is the only element that triggers on kill procs. This also works very nice in uberquests because even if an enemy turns immune, it will still continue to take damage if it was damaged before becoming immune (this strategy is usually used with gamma field).ģ. If you poison a monster that has 50% poison resist, then decrease the resist to 0, the poison damage will increase by 50%. This also includes changes in the monsters resist. The damage that will be applied is 400, because it’s the highest damage per second. You cast gamma field that has a duration of 20 seconds, it rolls for the damage 8 times in this order. What actually happens is that the highest damage per second is applied. If you hit an enemy with an attack that does 100 damage per second, twice, you won’t do 200 damage per second.

The truth is, it can really help if you want to kill an enemy in 1 hit.Ģ. This is a very good thing that many people don’t understand so they try to avoid increased duration. If you add 5 more seconds, your damage per second won’t decrease to 66 (1000:15=66). In other words, if you do 100 damage per second over 10 seconds, your total damage would be 1000. Poison duration does not affect poison damage per second. Before we try and figure out what the difference between each type is, let’s first understand the similarities:ġ. Those are all the poison skills in the game. Plague: Passive poison damage + Minion poison damage Symphony of Destruction: Spell poison damage So here we go:A list of all poison skills in the game: In order to decrease the amounts of posts asking about poison skills, I made this post in which I’ll try to explain every poison skill in the game. There have been a lot of questions regarding poison skills in median. Poison is by far the most complicated damage type in the game (of which there are 6). If you’re daring enough to listen to the alluring, but dangerous song of a witch, or even slay one, you will gain an incredible potential. She will kill it and then remain inert for a few seconds, giving you an opportunity to run past. If a witch is completely blocking your path, summon a minion near her.

A witch will laugh when she is about to pounce – when you hear this, run away immediately! If she does pounce on top of you, she will deal massive damage (50k physical and 50k magical). They do stand out from the crowd and their eerie song can be heard up to a screen away. Give a witch wide berth to avoid upsetting her. However, do not come too close and startle a witch – or else!… Their ethereal shockwave attack bypasses all defenses and sunders the victim’s soul, killing instantly. They are invulnerable to any attack or spell but are not aggressive and do not move. Some grow stronger in death and guard their final resting place with unholy fury.Ī witch is a rare sight, but great care should be taken around them. Most spirits are weak, manifesting only as a sobbing on the wind or dancing ghost lights at night. Warning: They can even be summoned in the last three areas, if you’re suicidal.Ī violent death often leaves a spirit or poltergeist behind. Witches spawn in the following areas in terror and destruction: The formula used to calculate the bonus from energy to spell damage is:

Energy factor is particularly effective for high level characters with most or all points into energy. The energy factor bonus on some caster items modifies this curve, causing each point into energy to provide a significant benefit until much higher levels of energy. This bonus has diminishing returns: the damage gained per additional point of energy is lower if you already have lots of energy to begin with. In Median XL, direct damage spells gain a damage bonus from energy. Sacred uniques drop only in Destruction difficulty. Leech is reduced to 1/100 to make up for high attack damage at this point in the game and there’s a 100% resistances penalty. Regular monsters range from 100K to 300K health and deal 500 to 1000 damage, but uberquest monsters go far beyond that. Every monster is level 120 and is extremely aggressive. After reaching the level cap, Inferno awaits.
